Title: The Mystery of the Moon Tower & The Curse of Crystal Cavern
Author: Francesco Sedita, Prescott Seraydarian, Steve Hamaker (Illustrations)
Genre: MG graphic novel; adventure; quest; mystery
Synopsis: (from Goodreads) Book 1: The Young Pathfinders is a graphic novel adventure story featuring a diverse group of kids thrown together in a summer camp project. Researching their town’s history leads to a mysterious, abandoned castle that was once home to an eccentric inventor, and may still be home to great treasure.
Book 2: Fresh from their hair-raising adventures in The Mystery of the Moon Tower, Kyle, Vic, Beth, Harry, and Nate are now hot on the trail of something big! A secret staircase leads down into the unknown, setting them on an exciting chase for clues left by the wealthy explorer Henry Merriweather, who was rumored to have hidden away a priceless treasure. Are the legends real? Where will the five friends end up? And what dangers will they encounter along the way? Because as they’ve come to learn, everything comes at a price…
Review: 3 stars
These were fun, MG graphic novels. The first book picks up en media res and then jumps to the present where we’re introduced to the new kid, Kyle. He’s quickly taken in by other Pathfinders at a summer camp and they become friends. There’s a rating scale on who can talk to who (cute and funny) and then all of the sudden, C rating kids are talking to A ratings kids with no problem. The actual camp life is not developed much at all because almost immediately, this new found friend group of 6 are all thrown onto this quest for a treasure that really isn’t introduced.
The rest of book 1 (TBC’d in book 2) is about said quest. They go all around the town, looking for clues and end up at the millionaire town-founder’s mansion. Here they learn that the last living descendent is stuck trying to find enough money to save the mansion, or risk handing it over to some quarry developers.
There’s a fun element of magical realism that begins here, sort of. The gang is able to see the past, in these really cool visions at just the right time in their journey. This element of past brought into the future is really interesting to me. I like that the dead speak to the living, even if the kids aren’t sure why or how.
This magical realism is never really developed, or explained, the kids just kind of go, “Uh, sure, this is what life is now, right?” and continue on with the quest.
The quest itself is very scavenger hunt. I like that aspect too. It could be realized in a school setting or a small town to be repeated if someone had enough time. The kids all have their own skills that aid in the quest (Kyle can sketch and draw anything they see, one of the girls has a knack for numbers, the other girl is a history buff, the two other boys are 1. comedic relief and 2. kind of a builder / maker). This allows for everyone to A.B.R (always be ready) for whatever comes next.
I would absolutely read the 3rd book in the series, just to see how the quest turns out! Can the kids save the town, or will it end up in the hands of developers hoping to modernize it?